Section Links – will turn orange when they are active Story development – creating a high level summary of our game, some intro screens, characters, and some storyboarding Displaying content in Processing (Sprites vs Graphics) Menus – images, text, and user input (will be continued later with leader boards and more functionality) Layers Class – The Scenes that will contain the different parts of our program GameObject and CharacterObject classes – base classes for characters Level Design and Baddy Movement Baddy Class Development and AI Sprites – using...
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This is just a quick tutorial to explain the different parts of a processing sketch.  Hopefully this will have you quickly creating your own processing applications. If you haven’t already done so – follow the Processing.js getting started tutorial to learn how to run Processing.js in a website. Now we are going to walk through a couple of examples to get you started in Processing. Here is the Processing sketch from the previous tutorial:   //Hello World Processing Application void setup(){ size(500,500); } void draw(){ background(200,100,100); fill(100,200,100); ...
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Many of the tutorials on this site will be built using processing.js. Processing.js allows you to take a processing sketch developed for the Processing desktop environment and use it on a website. The processing.js javascript file will take your sketch and convert it into javascript to run in html5 canvas. If you are not familiar with Processing, it is a really nifty programming language that is great for anyone interested in interactive art or games. As I will show you in coming tutorials many games can be quickly created using it. To get started developing with Processing go to...
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Posted on: January 22, 2012
Here is a screen cap of one of the tutorials early on in the application:   Click here for a preview of the iPad’s interactive...
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